How to Win the Premier League by Ian Graham
The Visual Display of Quantitative Information by Edward R. Tufte
Visual Explanations by Edward R. Tufte
Zero to One by Peter Thiel
The Design of Everyday Things by Don Norman
The Elements of Typographic Style by Robert Bringhurst
Zen and the Art of Motorcycle Maintenance by Robert M. Pirsig
Thinking in Systems by Donella H. Meadows
Moneyball by Michael Lewis
How Design Makes the World by Scott Berkun
The War of Art by Steven Pressfield
Metaphors We Live By by George Lakoff & Mark Johnson
Hackers & Painters by Paul Graham
How to Read a Book by Mortimer J. Adler
How to Take Smart Notes by Sönke Ahrens
Poor Charlie’s Almanack by Peter D. Kaufman
The Timeless Way of Building by Christopher Alexander
User Friendly by Cliff Kuang & Robert Fabricant
The Mom Test by Rob Fitzpatrick
Traction by Gabriel Weinberg
The Sovereign Individual by James Dale Davidson
Daily Rituals by Mason Currey
The Courage to Be Disliked by Ichiro Kishimi
Leonardo da Vinci by Walter Isaacson
Steve Jobs by Walter Isaacson
Jony Ive by Leander Kahney
Creative Selection by Ken Kocienda
Finite and Infinite Games by James P. Carse
The Inner Game of Tennis by W. Timothy Gallwey
Confessions of an Economic Hitman by John Perkins
Into the Wild by Jon Krakauer
Working in Public by Nadia Eghbal
Man’s Search for Meaning by Viktor E. Frankl
Meditations by Marcus Aurelius
Tribe by Sebastian Junger
Fight Club by Chuck Palahniuk
The Creative Act by Rick Rubin
The Fountainhead by Ayn Rand
The Launch Pad by Randall Stross
The Accidental Billionaires by Ben Mezrich